PC

Mass Effect Andromeda will have more conversation options

andromeda-dialogs

Many are going to be the innovations brought by Mass Effect Andromeda in its premiere on March 23 (United States), such as Tempest and Nomad, which underpin the first open world in the saga. Another novelty is at odds with the system of dialogues, and is that the hitherto seen in the saga has been completely discarded.

In previous releases also changed some things, but this system of dialogue remained intact during the three titles of the Shepard saga. It consisted in responding and taking actions that gave us points of rebellion or virtue. This is how we formed Shepard’s personality and made it our own, and having one or another personality was vital in order to make some key decisions.

Andromeda’s new dialogue system

The developers thought that this binary system had no more sense in Andromeda, where they want to give much more possibilities to the player, and although the protagonist is still anchored only to the brothers Ryder, do not want these have a personality so marked start.

In Adromeda we will have more options, that is, more psychological profiles to which we adhere. A system that, however, has little again in Bioware, because we had already seen it recently in Dragon Age Inquisition. We do not know yet whether to take one or the other way will satisfy and disgust the crew members as it did in Inquisition, but we can imagine how it will be.

It’s good news for the Mass Effect universe to flee binary systems, just as it would be for any game, especially when it comes to an RPG. With the four types of answers we will have, we will have more freedom during our games. It is also an idea that greatly enhances the replayability of a base title with a fairly high replayable component.

Stay tuned to Autoloot-Games.com for all the latest news about Mass Effect Andromeda. Discover your adventure partners, the multiplayer cooperative and the bonuses for booking the game.

Android · PC

Maxis gives explanations about the problems with SimCity and Electronic Arts

SimCity EA

Although the new installment in the SimCity saga takes only a few days on sale, the problems of this game have not been made wait. Maxis title permanent Internet connection is required to play and the servers in the last 48 hours have been affected by intermittent cuts, what has prevented many users of this game play normally.

But according to Lucy Bradshaw, Senior Vice president and General Manager de Maxis, there are a lot of users who are not being affected by these errors and have the game to 100%. To give more credibility to the statement, Lucy Bradshaw confirms that in just 24 hours have created more than 700,000 cities. It also confirms that they are increasing the number of servers that an increase of users for play steadily to solve this error.

The situation is complicated because such instability has led Maxis to temporarily disable some things from the game: remove the leaderboards or challenges is not too serious, but other things like that one of the three speeds that we can put the game, Maxim, is not accessible make make the game truly different than expected , and that the experience be affected considerably.

Electronic Arts are aware of problems that are affecting SimCity and this morning issued a new statement in which ensures that problems are close to solved, but not all.

So for Electronic Arts has decided something special as compensation beside to use this simcity buildit hack generator to all these problems Electronic Arts will offer an EA titles PC game for free. On 18 March, the players who have ventured into the world of SimCity and have activated the game will receive an email telling them as redeem your game for free.

If you are holder of this game and you are suffering these mistakes, do you think that it is enough with the compensation pro part of Electronic Arts?

PC

Mass Effect Andromeda: this will be the Tempest and the Nomad

tempest-nomad-andromeda

Mass Effect Andromeda is getting closer and closer to reaching our consoles and compatible. The doubts about whether Bioware will have managed to mix well the essence of the saga with the open world will gradually dissipate. As more information we know, and have taken quite a while to start giving it, the more solid the foundation of this Mass Effect.

Two of the pillars that Bioware needed to build steadily are the Tempest and the Nomad; The basic vehicles for our space adventure. With the ship we will go from system in system to know better Andromeda and with the vehicle of terrestrial transport we will investigate the planets.

The Tempest, a new Normandy

We are going to miss her a lot, because she is prettier than Tempest and because on board the Normandy we have hated, loved, fought and saved the world. But all is to do with the new, and Tempest promises to be again, the base of operations of our adventure.

Through its corridors we can chat with the crew, get to know better fellows and invite them to our stateroom if our relationship is going well. As in past deliveries, we will have different decks in which to improve the equipment and where the different companions that we join the crew will be.

It is, undoubtedly, the most classic element of Andromeda since, except for surprise, it will have nothing different with respect to Normandy except for the design, although it maintains certain similar lines. It is a light exploration ship lacking a powerful armament and a heavy shield, which probably will put us back in some other set during the campaign of a player.

The Nomad, much more than the Mako

Although the Mako brought a lot of freshness to Mass Effect 1, and then he was missed, it was not an element that would diversify the way we played. The Mako continued to go through pasillero stages and each X meters appeared enemies. Just like when we went on foot.

The Nomad becomes our vehicle to explore the planets in whatever way we choose. There are no straight lines to follow, when we come to a planet, we explore it as we want. We can go slowly or quickly. Or what is the same, the open world of Mass Effect Andromeda is not going to be a tedious map to explore as it could happen in Dragon Age Inquisition; Going from one place to another will not take us so long.

On the other hand, the Nomad contains a new and very revealing facet about the operation of Mass Effect Andromeda. It is equipped with small mining stations to extract resources that we find as we explore the planets. A very natural way to get resources to improve our equipment, certainly, much better than the one we saw in past installments of the saga.

In addition, we will have the opportunity to customize it with different paintings adapted to the environment of the planets we visit. A very interesting aspect since we will spend a lot of time driving this vehicle, and there is nothing better than giving it a personal touch.